Game Technical Director
The Game Technical Director is responsible for the technical aspects of game development, being one of the most senior technical roles within the organization. In the initial stage, he/she is involved in strategic meetings and judges the technical feasibility of envisioned strategies. In addition, he translates the game concepts into technical needs and tools. During the production stage, he supervises programming, monitoring of the budget and manages the overall code quality. He provides guidance on any technical problems and makes available all technical tools for successful game development. He also ensures that there are right technical capabilities and trains the technical team on new technology and concepts. The work involves technical leadership and guidance to the technical teams as well as high amount of coordination with creative and business teams. He is expected to attend a variety of meetings in order to connect the creative and technical requirements of a project. He is the lead advisor on all technical matters and will have to engage with multiple teams to address all technical issues. He is an authority on all technical aspects of game development, as well as an evangelist for new technologies. He is an expert problem-solver with the ability to resolve complex game design and implementation challenges. He should be proficient in team management, communicating and influencing to deliver to the expectations of the role effectively.
Skills and Competencies
Technical Skills & Competencies
Generic Skills & Competencies
Critical Work Functions and Key Tasks
• Define the game’s vision and scope by collaborating with the production team
• Establish the technical objectives of game development for the project
• Identify the technical expertise needed based on the game vision and concept
• Identify technical requirements and tools to deliver on the game vision and concept
• Supervise technological design and design review
• Establish technical architecture and process decisions for the technical game development
• Develop an overall budget for the technical development of the game
• Recommend investments into new cutting-edge technology
Establish quality standards and efficiency for the technical deliverables of projects
• Drive the technical development of the game by guiding the team in the achievement of the technical deliverables
• Report technical progress of projects to internal and external stakeholders as required
• Drive the development of technical tools to aid game development
• Recommend solutions for technical challenges encountered in the development phase
• Track industry developments and best practices in game technologies and development approaches on a regular basis
• Evaluate proofs-of-concept for emerging technologies and approaches to understand suitability for the organisation's requirements
• Drive adoption of suitable technologies and approaches to improve organisation's technical game development standards
• Drive programmes for the adoption, promotion and sharing of best practices amongst technical development teams
• Drive projects to meet schedules, budget, manpower and technical quality targets
• Drive the design, art and technical teams to define requirements and iteratively build solutions
• Lead users, technical staff and management to determine and resolve issues associated with project implementation
• Lead regular project reviews to recommend schedule changes, cost or resource adjustments
• Define common goals, direction and accountability among staff
• Define staff development strategies by coaching, mentoring and career discussions
• Define effective performance management practices within department in accordance with organisational policies and procedures
• Oversee budgets, forecasting, work allocations and staffing of the various departments