Lead Technical Artist
The Lead Technical Artist oversees all art pipeline content and resolves all technical issues within the pipeline. He/She provides consistent upgrades and improvements to the art pipeline. He ensures that art assets meet performance requirements and constraints for each target platform. He devises the best techniques for the technical team to utilize. He keeps up-to-date on tools and technology developments in the industry to improve the quality and efficiency of production. He collaborates with other partner studios to share industry best practices and tools. He manages the research and development of complex art elements for games. The work involves a high amount of coordination between creative and technical teams to align goals, expectations, pipeline and compatibility of output. He spends most of his time in ideating and implementing techniques that enhance the efficiencies of the production processes, while also resolving complex challenges of production workflows. He is an effective problem-solver with artistic flair as well as technical expertise in game development. He has the ability to make decisions based on research and data. He is an advisor who balances trade-offs and conflicting priorities, therefore, should also be proficient in communicating and influencing.
Skills and Competencies
Technical Skills & Competencies
Generic Skills & Competencies
Critical Work Functions and Key Tasks
• Analyse production workflows to understand pipeline requirements and anticipate challenges of integrating assets within the technical
environment
• Conduct research on new technologies that would improve production efficiencies or enhance production quality
• Propose suitable tools and technologies to resolve production workflow challenges
• Support the development of cost estimates based on technical requirements of the project
• Oversee the design of asset pipelines to meet production requirements for the integration of art within the game
• Drive the development of tools to implement game production pipelines
• Resolve complex problems pertaining to asset pipelines and technical production workflows
• Provide technical advisory in the creation of game art assets to meet technical and workflow requirements
• Drive the documentation of pipeline development processes and outcomes
• Educate artists and engineers in the use of the art pipelines and customised tool
• Review organisation's tools and practices with industry's best practices
• Collaborate with art and engineering staff on art pipeline improvements
• Scout for new tools and technologies for complex issues and problems
• Develop tools and scripts for the department to solve complex visual asset problems
• Share best practices using training sessions to ensure correct tools and methods are used