Technical Artist

The Technical Artist serves as a link between artists and programmers. He/She supports the development and design of all necessary art elements for the game. He conducts research on new techniques and technologies in order to achieve the most efficient artistic process. He identifies and recommends the art packages and tools for fulfilling the creative plan. He is also responsible for the development and maintenance of these tools. He sets the workflow standards for art production and ensures that technical requirements are met. He is responsible for the visual quality of artwork and ensures that the visual aspect of the game is in line with the game’s vision. He maintains the efficient transfer of digital files between relevant teams so that the completed art is optimized. He helps to highlight discrepancies between the artistic and programming departments by keeping the best interests of the product in mind. The work involves providing guidance on technical processes and tools to the art team as well as aligning the art output to the technical expectations. This necessitates a high amount of coordination, collaboration and stakeholder management. He is a technical expert with a creative mindset. He is a team player and is effective at communicating with team members and other stakeholders. He has a problem-solving mindset to resolve any creative or technical issues.

Skills and Competencies

Technical Skills & Competencies

2D Animation
Proficiency Level
Develop 2D animation sequences for characters and specialized animations to meet the production requirements.
3
3D Animation
Proficiency Level
Develop and optimize 3D animation sequences for character and specialized animation to meet the production requirements.
3
3D Modelling
Proficiency Level
Develop and optimize complex 3D models to meet the production requirements.
3
Compositing Visuals
Proficiency Level
Execute complex compositing of frames to develop high quality coherent visuals with the desired effects to achieve the artistic vision and technical requirements of production.
3
Digital Lighting
Proficiency Level
Execute pre-lighting and postprocessing lighting for animation and visual effects, too meet the artistic requirements of the production.
3

Generic Skills & Competencies

Communication
Proficiency Level
"Negotiate with others to address issues and achieve mutual consensus."
Advanced
Problem Solving
Proficiency Level
Anticipate potential problems beyond the current scope and apply higher order problem solving tools and techniques to turn problems into opportunities.
Advanced
Computational Thinking
Proficiency Level
Use computational models, tools and techniques to identify patterns in a problem and develop a solution.
Basic
Creative Thinking
Proficiency Level
Connect ideas or information from related fields or applications to address an immediate issue.
Basic
Teamwork
Proficiency Level
Contribute to a positive and cooperative working environment by fulfilling own responsibilities and providing support to co-workers to achieve team goals.
Basic

Critical Work Functions and Key Tasks

Identify pipeline requirements

• Design broad production workflows based on the technical requirements of the project
• Determine the art packages and technical tools best suited for the project
• Conduct research on suitable tools and technologies to meet production needs
• Liaise with vendors to get commercial quotes for various tools

Implement production pipelines

• Design the asset pipelines to ensure proper integration of art within the game 
• Liaise with programming team for the creation of tools to resolve asset pipeline challenges
• Ensure production standards for art production workflows are met
• Develop prototypes to showcase the implementation of the production pipelines
• Produce assets that are compatible with production pipelines and in alignment with the creative vision of the game by guiding
creative teams
• Maintain documentation of the technical and art pipelines

Optimise production pipelines and processes

• Conduct research on new tools and technologies to help optimise the art production workflow
• Support the creation of custom tools to improve the efficiency of the team including main modelling and animation packages
• Support the development of training materials and best practice documentation

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