3D Artist* (Modeling, Rigging, Texturing, Digital Lighting and Digital Compositing)
The 3D Artist creates 3D assets to meet the production requirements for games, animated films and live-action films. He/She is responsible for creating specific elements assigned based on specialization or skill set. He may create 3D art assets in one or more of modelling, rigging, surfacing and texturing, digital lighting and digital compositing specializations, working in individual capacity and as part of a team. The work involves working in individual capacity to deliver creative outcomes as part of a team in a project environment. He spends significant time in research and regularly attends team meetings to align expectations with the team. He should be a creative thinker with a sense of design, layout, color and composition. He should be able to plan his own work and communicate effectively with team members and other stakeholders to function effectively as part of a project team.
Skills and Competencies
Technical Skills & Competencies
Generic Skills & Competencies
Critical Work Functions and Key Tasks
• Interpret script to understand requirements for 3D art assets
• Conduct research to generate ideas for 3D art elements for production
• Contribute creative ideas to the 3D art briefing discussions
• Explore various available asset creation techniques to diversify skillsets and deliver across a variety of projects
• Build own portfolio with assets created from research as well as work done on previous projects to showcase own suitability for specific
project requirements
• Explore different artistic themes and visual styles to enhance breadth and depth of own portfolio
• Utilise 3D design tools to create 3D models for production
• Create textures for the surfacing of 3D character models and layout elements, using modelling tools and visual programming
• Create skeletal rigs to enable motion in characters with simpler movements
• Refine 3D models, textures and rigs iteratively based on creative inputs provided
• Support the development of light-rigs to execute the artistic development of the project
• Utilize lighting reference maps captured during live-action footage recording to light up computer generated (CG) elements in alignment
with the lighting of the live-action footage
• Utilize provided digital lighting tools and lighting templates to execute the lighting of the shot to achieve the creative vision of the shot
• Retrieve raw CG elements, live action footage, blue or green screen footage and motion capture data for the purpose of compositing
• Utilise rotoscopy and chroma keying techniques for the creation of mattes for compositing
• Execute compositing of CG elements using digital compositing tools and techniques for simpler frames
• Utilize match moving and 3D tracking tools for the integration of CG elements into live-action shots