3D Artist* (Modeling, Rigging, Texturing, Digital Lighting and Digital Compositing)

The 3D Artist creates 3D assets to meet the production requirements for games, animated films and live-action films. He/She is responsible for creating specific elements assigned based on specialization or skill set. He may create 3D art assets in one or more of modelling, rigging, surfacing and texturing, digital lighting and digital compositing specializations, working in individual capacity and as part of a team. The work involves working in individual capacity to deliver creative outcomes as part of a team in a project environment. He spends significant time in research and regularly attends team meetings to align expectations with the team. He should be a creative thinker with a sense of design, layout, color and composition. He should be able to plan his own work and communicate effectively with team members and other stakeholders to function effectively as part of a project team.

Skills and Competencies

Technical Skills & Competencies

3D Modelling
Proficiency Level
Create simple 3D models based on concepts and research to meet production requirements.
2
Colour Grading
Proficiency Level
"Coordinate with various production teams to ensure a seamless workflow in the colour correction process. "
2
Compositing Visuals
Proficiency Level
Support the execution of compositing processes for animation or visual effects (VFX) by extracting assets, setting up compositing processes and executing simple compositing to meet production requirements.
2
Concept Creation
Proficiency Level
"Create original concepts using different techniques. "
3
Digital Lighting
Proficiency Level
Support the execution of lighting for animation and visual effects to meet production requirements.
2

Generic Skills & Competencies

Creative Thinking
Proficiency Level
Connect or combine ideas or information from unrelated fields or applications to generate multiple ideas to bring about a specific outcome.
Intermediate
Communication
Proficiency Level
"Communicate information with others to respond to general inquiries and to obtain specific information. "
Basic
Teamwork
Proficiency Level
Contribute to a positive and cooperative working environment by fulfilling own responsibilities and providing support to co-workers to achieve team goals.
Basic
Interpersonal Skills
Proficiency Level
Recognize own internal feelings and emotional states to manage interpersonal relationships in social situations.
Basic
Problem Solving
Proficiency Level
Identify less perceivable problems and use problem solving tools and techniques to solve the problems.
Intermediate

Critical Work Functions and Key Tasks

Establish creative requirements for the project

• Interpret script to understand requirements for 3D art assets
• Conduct research to generate ideas for 3D art elements for production
• Contribute creative ideas to the 3D art briefing discussions

Develop skills and portfolio

• Explore various available asset creation techniques to diversify skillsets and deliver across a variety of projects
• Build own portfolio with assets created from research as well as work done on previous projects to showcase own suitability for specific 
project requirements
• Explore different artistic themes and visual styles to enhance breadth and depth of own portfolio

Develop 3D models for animation (Specialization in Modelling, Texturing and Rigging)

• Utilise 3D design tools to create 3D models for production
• Create textures for the surfacing of 3D character models and layout elements, using modelling tools and visual programming
• Create skeletal rigs to enable motion in characters with simpler movements
• Refine 3D models, textures and rigs iteratively based on creative inputs provided 

Execute lighting processes (Specialization in Digital Lighting)

• Support the development of light-rigs to execute the artistic development of the project
• Utilize lighting reference maps captured during live-action footage recording to light up computer generated (CG) elements in alignment 
with the lighting of the live-action footage
• Utilize provided digital lighting tools and lighting templates to execute the lighting of the shot to achieve the creative vision of the shot

Execute compositing of production assets (Specialization in Digital Compositing)

• Retrieve raw CG elements, live action footage, blue or green screen footage and motion capture data for the purpose of compositing
• Utilise rotoscopy and chroma keying techniques for the creation of mattes for compositing
• Execute compositing of CG elements using digital compositing tools and techniques for simpler frames
• Utilize match moving and 3D tracking tools for the integration of CG elements into live-action shots 

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