Senior 3D Artist* (Modeling, Rigging, Texturing, Digital Lighting and Digital Compositing)

The Senior 3D Artist leads the execution of 3D art processes for games, animated films and live-action films. He/ She is responsible for overseeing the production of specific portions of the 3D art requirements based on his area of specialization. He develops complex 3D art elements and reviews and refines the deliverables of the junior team members. He also assembles the entire allocated asset requirements and presents to the creative leadership for review and integration. He may lead the development of 3D art assets in one or more of modelling, rigging, surfacing and texturing, digital lighting and compositing specializations within 3D art, whereby he would be responsible for delivering assets developed by self as well as guiding junior team members in delivering 3D assets as per desired standards. The work involves delivering on individual goals for art asset development as well as guiding others in delivering creative outcomes as part of a team in a project environment. He spends most of his time in creative ideation and execution of project deliverables as well as in discussions to align expectations with the team. He should have strong sense of design, layout, color and composition. He should be able to guide and coach less experienced team members and communicate effectively in order to deliver his responsibilities. He should be well-organized to work effectively in a project environment.

Skills and Competencies

Technical Skills & Competencies

3D Modelling
Proficiency Level
Develop and optimize complex 3D models to meet the production requirements.
3
Colour Grading
Proficiency Level
"Apply colour grading techniques to correct and enhance colours of visual imagery as outlined in creative briefs and ensure continuit"
3
Compositing Visuals
Proficiency Level
Execute complex compositing of frames to develop high quality coherent visuals with the desired effects to achieve the artistic vision and technical requirements of production.
3
Concept Creation
Proficiency Level
"Lead concept generation, review and improve the creative process to obtain better original concepts."
4
Digital Lighting
Proficiency Level
Execute pre-lighting and postprocessing lighting for animation and visual effects, too meet the artistic requirements of the production.
3

Generic Skills & Competencies

Communication
Proficiency Level
"Articulate and discuss ideas and persuade others to achieve common outcomes "
Intermediate
Interpersonal Skills
Proficiency Level
Detect and decipher emotions of others to manage interpersonal relationships in social situations.
Intermediate
Creative Thinking
Proficiency Level
Connect or combine ideas or information from unrelated fields or applications to generate multiple ideas to bring about a specific outcome.
Intermediate
Teamwork
Proficiency Level
Facilitate work team activities, provide assistance and support needed by team members and promote ownership and commitment among team members to work goals to improve team performance.
Intermediate
Resource Management
Proficiency Level
Deepen insights into the planning, allocation and deployment of resources to anticipate needs. Plan the allocation and deployment of resources efficiently and effectively.
Intermediate

Critical Work Functions and Key Tasks

Establish creative requirements for the project

• Analyse script, storyboards and animatic to understand the 3D art requirements of the production
• Guide research direction to generate ideas for 3D art requirements of production
• Guide the creative thought process by using illustrations during creative briefings
• Create list of 3D art requirements for the entire production by each shot

Develop skills and portfolio

• Develop various available asset creation techniques to diversify skillsets and deliver across a variety of projects
• Enhance own portfolio with assets created from research, work done on previous projects as well as individual exploratory projects to 
showcase own suitability for specific project requirements
• Explore complex asset creation techniques to enhance own skill-set 

Plan art asset development

• Support the creation of project plan for the team by providing time estimates for specific tasks
• Allocate work to junior team members based on specializations or skill-sets and in alignment with the project plan
• Identify tools and pipeline requirements for allocated work

Manage projects

• Support project to meet schedules, budget, manpower and technical quality targets
• Assist the design, art and technical teams continuously to define requirements and iteratively build solutions
• Assist users, technical staff and management to determine and resolve issues associated with project implementation
• Support regular project reviews to recommend schedule changes, cost or resource adjustments

Develop 3D models for animation (Specialization in Modelling, Texturing and Rigging)

• Collaborate with the art team and the creative leadership to understand the creative vision for character design
• Collaborate with animation team to understand the modelling and rigging requirements for character animation
• Guide junior team members in the creation of simple 3D models and textures for 3D layout elements and simpler characters
• Create 3D models of characters based on the approved concept art for production by utilizing a variety of digital design tools and 
techniques
• Develop textures for the surfacing of 3D characters and other digital assets based on the approved concept art
• Develop skeletal rigs, muscle systems and 3D Morph Targets to enable accurate animation of character models using 3D modelling 
tools
• Refine layout models, character models, textures and rigs iteratively in collaboration with the art and animation teams 

Get yourself a new skill

In this Path

Coming soon...