Senior 3D Artist* (Modeling, Rigging, Texturing, Digital Lighting and Digital Compositing)
The Senior 3D Artist leads the execution of 3D art processes for games, animated films and live-action films. He/ She is responsible for overseeing the production of specific portions of the 3D art requirements based on his area of specialization. He develops complex 3D art elements and reviews and refines the deliverables of the junior team members. He also assembles the entire allocated asset requirements and presents to the creative leadership for review and integration. He may lead the development of 3D art assets in one or more of modelling, rigging, surfacing and texturing, digital lighting and compositing specializations within 3D art, whereby he would be responsible for delivering assets developed by self as well as guiding junior team members in delivering 3D assets as per desired standards. The work involves delivering on individual goals for art asset development as well as guiding others in delivering creative outcomes as part of a team in a project environment. He spends most of his time in creative ideation and execution of project deliverables as well as in discussions to align expectations with the team. He should have strong sense of design, layout, color and composition. He should be able to guide and coach less experienced team members and communicate effectively in order to deliver his responsibilities. He should be well-organized to work effectively in a project environment.
Skills and Competencies
Technical Skills & Competencies
Generic Skills & Competencies
Critical Work Functions and Key Tasks
• Analyse script, storyboards and animatic to understand the 3D art requirements of the production
• Guide research direction to generate ideas for 3D art requirements of production
• Guide the creative thought process by using illustrations during creative briefings
• Create list of 3D art requirements for the entire production by each shot
• Develop various available asset creation techniques to diversify skillsets and deliver across a variety of projects
• Enhance own portfolio with assets created from research, work done on previous projects as well as individual exploratory projects to
showcase own suitability for specific project requirements
• Explore complex asset creation techniques to enhance own skill-set
• Support the creation of project plan for the team by providing time estimates for specific tasks
• Allocate work to junior team members based on specializations or skill-sets and in alignment with the project plan
• Identify tools and pipeline requirements for allocated work
• Support project to meet schedules, budget, manpower and technical quality targets
• Assist the design, art and technical teams continuously to define requirements and iteratively build solutions
• Assist users, technical staff and management to determine and resolve issues associated with project implementation
• Support regular project reviews to recommend schedule changes, cost or resource adjustments
• Collaborate with the art team and the creative leadership to understand the creative vision for character design
• Collaborate with animation team to understand the modelling and rigging requirements for character animation
• Guide junior team members in the creation of simple 3D models and textures for 3D layout elements and simpler characters
• Create 3D models of characters based on the approved concept art for production by utilizing a variety of digital design tools and
techniques
• Develop textures for the surfacing of 3D characters and other digital assets based on the approved concept art
• Develop skeletal rigs, muscle systems and 3D Morph Targets to enable accurate animation of character models using 3D modelling
tools
• Refine layout models, character models, textures and rigs iteratively in collaboration with the art and animation teams