Lead 3D Artist* (Live-Action Visual Effects)

The Lead 3D Artist leads the creation of the desired appearance of the production by delivering 3D art that achieves the creative vision of the production. He/ She is responsible for planning and delivering 3D art with the 3D art team. He ascertains the 3D art requirements for every shot and recommends suitable approaches to meet the creative vision of the production. He may direct visual effects for live-action films by collaborating with creative as well as technical teams and may be involved in instructing talent to align performance and motion with visual effects requirements. The work involves providing creative leadership to the 3D art team while engaging with multiple stakeholders to ideate, execute and refine visual effects. The work also requires long working hours and may include travel to other locations. He is a team leader and an effective people and project manager. He delivers within available resources and constraints. He should have an eye for creative detail to critique creative ideas, plans and assets. He is strong at communicating and influencing and is able to align various stakeholders with his ideas and plans.

Skills and Competencies

Technical Skills & Competencies

3D Modelling
Proficiency Level
Lead the development and optimization of 3D models to achieve the creative and technical goals of production.
4
Colour Grading
Proficiency Level
"Review graded footage to ensure final outputs achieve the desired creative style and depth."
4
Compositing Visuals
Proficiency Level
Lead the execution of compositing of visual assets to deliver high quality, coherent visuals to achieve the creative and technical goals of the production.
4
Concept Creation
Proficiency Level
"Drive robust processes to guide the selection of relevant concepts for media products and platforms creation."
5
Digital Lighting
Proficiency Level
Lead the execution of lighting effects for animation or visual effects to achieve the artistic requirements of the production.
4

Generic Skills & Competencies

Leadership
Proficiency Level
Lead by example at organisational level. Inspire, motivate and guide others to adopt a point of view, make changes or take action. Cultivate an open, cooperative and collaborative learning culture for the organization.
Advanced
Decision Making
Proficiency Level
Make decision in a volatile and ambiguous setting using a structured process and limited sources of available information to achieve intended goals.
Advanced
Problem Solving
Proficiency Level
Anticipate potential problems beyond the current scope and apply higher order problem solving tools and techniques to turn problems into opportunities.
Advanced
Resource Management
Proficiency Level
Establish strategies for the allocation and deployment of resources efficiently and effectively.
Advanced

Critical Work Functions and Key Tasks

Establish creative requirements for the project

• Provide inputs to the creative leadership during discussions to define artistic direction, style and production standards for achieving the 
creative vision
• Communicate expected standards of creative asset quality to the team
• Guide script and storyboard analysis to facilitate team's understanding of the purpose and requirements of animated sequences
• Develop creative briefs to communicate creative requirements for animation assets
• Finalise the type of 3D art and visual effects required for each shot
• Communicate 3D art requirements and available options to the creative leadership to enable decisions based on budgets and timeline 
constraints

Plan asset development

• Define priorities, processes and workflow of the 3D art pipeline to meet production goals
• Lead the use of new technology, practices and features to achieve the creative vision based on cost-benefit analysis and risk 
assessment 
• Develop proof of concept for new techniques and ideas which suit production requirements for a proposal to the creative and technical 
leadership
• Create project schedule for the team in alignment with the overall project timelines and the 3D art budget
• Communicate project schedule and deliverable timelines to the 3D art team
• Provide time and cost estimates to build the 3D art budget of the project
• Allocate roles and responsibilities to team members based on specialisations and project requirements
• Manage 3D art and visual effects (VFX) outsourcing pipelines for collaboration with external vendors in developing visual effects for 
specific projects or requirements 

Develop creative assets for production

• Drive the development of 3D art assets by guiding the team with creative inputs and technical know-how
• Allocate 3D art assets to team members based on art specialisation and project requirements
• Communicate project status, prioritised goals and updated timelines to the team periodically
• Lead the presentation of production art options to the creative leadership
• Review all 3D art to ensure alignment with the creative vision and a unified look of the overall content
• Lead the iterative refinement of 3D art assets with creative and technical inputs for improvement
• Collaborate with the creative leadership in finalising the 3D art assets as per the project requirements
• Drive the creation, maintenance and updating of libraries for various versions of production art created

Manage projects

• Manage project to meet schedules, budget, manpower and technical quality targets
• Manage the design, art and technical teams to define requirements and iteratively build solutions
• Collaborate with users, technical staff and management to determine and resolve issues associated with project implementation
• Conduct regular project reviews to recommend schedule changes, cost or resource adjustments

Manage teams and/or departments

• Communicate common goals, direction and accountability among staff
• Develop staff by coaching, mentoring and engaging in career discussions
• Exhibit effective performance management practices within department in accordance with organisational policies and procedures
• Monitor budgets, forecasting, work allocations and staffing of the various departments 

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