Game Sound Designer

The Game Sound Designer executes the integration of sound assets in games. He/She is responsible for compiling the required sounds assets from sound libraries and creating new sounds assets based on the creative vision of the games. Upon receiving detailed instruction briefs, he is required to cut and synchronize the sound assets to hooks programmed in the games. He is expected to work primarily indoors in an editing studio, however he may be required to travel depending on production requirements. He requires an understanding of sound recording and editing processes, techniques and workflows. He is required to be proficient in operating audio middleware solutions and effects plugins used in all sound editing processes and procedures. He should also possess effective storytelling abilities and attention to details, including sensitivity to appropriate sound qualities that enhance auditory elements in games.

Skills and Competencies

Technical Skills & Competencies

Audio Programming
Proficiency Level
"Develop programs to support the audio asset pipeline and to implement specific audio components within a game."
3
Game Sound Integration
Proficiency Level
"Integrate audio into the gaming engine to create the desired gaming experience. "
3
Sound Design and Creation
Proficiency Level
Define sound requirements and execution plans based on sound concepts and creative vision.
4
Sound Editing
Proficiency Level
"Implement required sound edits to content. "
3
Sound Mixing
Proficiency Level
"Blend sound elements of similar nature to create sound mixes required for production."
3

Generic Skills & Competencies

Decision Making
Proficiency Level
Make decision of a simple or routine nature to achieve intended goals using given information and guidelines.
Basic
Teamwork
Proficiency Level
Facilitate work team activities, provide assistance and support needed by team members and promote ownership and commitment among team members to work goals to improve team performance.
Intermediate
Interpersonal Skills
Proficiency Level
Recognize own internal feelings and emotional states to manage interpersonal relationships in social situations.
Basic
Communication
Proficiency Level
"Articulate and discuss ideas and persuade others to achieve common outcomes "
Intermediate
Problem Solving
Proficiency Level
Identify less perceivable problems and use problem solving tools and techniques to solve the problems.
Intermediate

Critical Work Functions and Key Tasks

Define sound requirements

• Understand the overall style and creative vision of the game
• Provide inputs for the sound requirements needed for every interaction and hook
• Prepare logistics needed to collate and develop sound assets required for the games
• Communicate the hooks that should be programmed in the game by collaborating with production teams

Create sound assets

• Set up equipment needed for sound recording
• Operate sound recording equipment to record required sounds outlined in design briefs
• Create premix to assess quality of sound recordings after each take
• Operate sound mixing consoles to balance sounds from different sources to enhance recording

Integrate sound assets to games

• Operate audio middleware solutions and effects plug-ins to perform sound edits
• Make sound edits based on detailed instructions in creative briefs
• Organise sound edits in preparation for final sound mixing
• Integrate edited sound assets with hooks programmed in the game

Organise digital storage of sound assets

• Organise sound edits based on labelling structure
• Transfer sound sources to appropriate format for digital storage
• Perform back ups for all sound assets
• Conduct maintenance of storage equipment for sound assets

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