Senior Game Sound Designer
The Senior Game Sound Designer leads the team in designing and integrating sound assets in games. He/She is responsible for liaising with various production teams in order to plan required technical specifications to achieve the creative vision of the games. He supervises the design of sound assets and editing processes to ensure the final sound assets are aligned with the overall creative vision of the game. He is also responsible for the overall project management of sound assets development, ensuring that sound assets are delivered within stipulated project timelines, budgets and other technical specifications of the game. He is expected to work primarily indoors in an editing studio, however he may be required to travel depending on the production's requirements. He is an expert in operating audio middleware solutions and effects plug-ins in order to resolve issues during production. He should have a keen sense of imagination and a creative flair for story telling as well as an understanding of the non-linear story format of games. He needs to have an expert knowledge in sound recording and editing processes, techniques and workflows. He ought to be able to manage projects and lead teams effectively. He should possess the ability to understand various perspectives in order to communicate and negotiate with internal and external stakeholders as well as production teams.
Skills and Competencies
Technical Skills & Competencies
Generic Skills & Competencies
Critical Work Functions and Key Tasks
• Understand the creative vision of the game and technical specifications required by participating in concept meetings with production
teams
• Propose detailed sound requirements needed for every interaction and hook to enhance the game experience
• Conceptualise plans to design new sounds which are not available in sound libraries
• Develop the sound integration action plans and timelines
• Identify the key qualities of the game that influence the sound design including story, location, characters, environment, creatures,
vehicles and weapons
• Create asset sheet and sound design document with sound requirements detailed into categories of sound effects, voices, ambient
sound and music based on various hooks in the game
• Oversee the creation and collation of sound assets via existing libraries, voice-overs, foley, or external vendors for new compositions
• Advise on the creative and technical quality requirements of the sound for asset creation sessions
• Resolve problems during on-site and studio sound recording by providing alternative solutions
• Review sound assets to select layers used for sound editing
• Provide clear instructions on the required range and extent of required edits to the team
• Propose options to resolve final sound edit issues as required
• Supervise creative and technical quality checks on final drafts to align sound assets with visuals in the games
• Revise hooks and sound edits to improve the overall game experience by collaborating with production teams
• Optimise file sizes against requirements by collaborating with production teams
• Create scalable sound system to improve efficiencies of sound integration in games by collaborating with production teams
• Develop file structures and naming conventions to organise digital storage
• Conduct checks to adhere to copyright clearances for sound materials used
• Communicate common goals, direction and accountability among staff
• Develop staff by coaching, mentoring and engaging in career discussions
• Display effective performance management practices within department in accordance with organisation policies and procedures
• Monitor budgets, forecasting, work allocations and staffing of the various departments