Game Director

The Game Director is responsible for the overall vision of the product, which includes game play, story, audio assets, cinematics and marketing materials. He/She is closely involved in the establishment of a game’s concept together with senior members. He translates the overall vision into a creative framework. He provides insights on story, art and content development and translates the client's brief into a creative concept. He translates and implements this in the production development stage. He is responsible for the quality of the game elements, the consistency of creative vision across art, story, design, sound and cinematics. He also coordinates the creative tasks between departments and the approval at various project development stages. The work involves a high amount of creative leadership and decision making in a project environment. He spends his time in evaluating game ideas, concepts and proposals and influencing internal and external stakeholders regarding the same. He is a creative leader with strong business acumen and a passion for delivering impactful content. He should be effective at communicating, influencing and negotiating to be able to align multiple internal and external stakeholders to his vision for a game.

Skills and Competencies

Technical Skills & Competencies

Customer Behavior Analysis
Proficiency Level
"Manage activities to carry out customer behavior analysis and present findings and recommendations pertaining to possible changes in marketing activities to influence target consumers "
4
Game Concept Design
Proficiency Level
"Define the vision and scope of the game, drive the overall iterative process of game concept designs and pitch the game concept to external stakeholders."
5
Game Technical Design
Proficiency Level
"Translate technical goals into broad technical areas and/or aspects and/or modules that would need to be focused on."
3
Gameplay Design
Proficiency Level
"Define the gameplay strategy and refine gameplay to align game vision and practical considerations like technical implementation, programming constraints and production efficiency."
5
Level Design
Proficiency Level
"Guide and refine level designs based on creative, technical or commercial considerations and anticipate scope for the design of new levels or missions as the expansion packs post-game release"
5

Generic Skills & Competencies

Leadership
Proficiency Level
Lead by example at organisational level. Inspire, motivate and guide others to adopt a point of view, make changes or take action. Cultivate an open, cooperative and collaborative learning culture for the organization.
Advanced
Communication
Proficiency Level
"Negotiate with others to address issues and achieve mutual consensus."
Advanced
Teamwork
Proficiency Level
Establish teams, design and assess tasks to continually improve team effectiveness and cultivate a sense of organizational ownership and a cooperative working environment.
Advanced
Decision Making
Proficiency Level
Make decision in a volatile and ambiguous setting using a structured process and limited sources of available information to achieve intended goals.
Advanced
Developing People
Proficiency Level
Provide mentorship to help others to develop their professional and personal development to improve performance and further their careers.
Advanced

Critical Work Functions and Key Tasks

Initiate game design

• Articulate a clear vision for the game and establish the foundations of the game 
• Drive the development of original game concept and characters to ensure that the finished game fulfils the initial goals 
• Assess initial game concepts for creative, technical and commercial feasibility 
• Lead discussions to review and refine game concept documents based on creative, technical and commercial considerations 
• Lead game concept pitch to internal leadership or external stakeholders in collaboration with the game production team

Execute game design

• Guide the team in developing and aligning the creative style and artistic direction of the game design 
• Review designs to ensure they are aligned to the overall creative vision 
• Address issues such as new features and any major redesigning of features, characters and scenarios 
• Resolve production problems to mitigate risks and ensure production progress is on schedule

Facilitate game development

• Align expectations between design, technical and creative teams to ensure the objectives of the project are met
• Make decisions about deviations from planned approaches, ideas or content by collaborating with the leadership team 
• Approve design changes to be implemented with updates and expansion packs
• Drive the implementation of solutions to resolve risks pertaining to design challenges for development

Manage Projects

• Drive projects to meet schedules, budget, manpower and technical quality targets 
• Define requirements and iteratively build solutions by driving the design, art and technical teams
• Lead users, technical staff and management to determine and resolve issues associated with project implementation 
• Lead project reviews to recommend schedule changes, cost or resource adjustments

Manage teams and/or departments

• Define common goals, direction and accountability among staff 
• Define staff development strategies by coaching, mentoring and engaging in career discussions 
• Define effective performance management practices within department in accordance with company policies and procedures 
• Oversee budgets, forecasting, work allocations and staffing of the various departments

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