Junior Designer

The Junior Designer is tasked with assisting the game design to fulfil an operational role focused on execution. He/She is involved in the design of gameplay, game levels, user experience and interface, based on the game concept and the creative vision of the game. He assists in drafting the concept documents, design documents and user interface navigation flow charts. He summarizes all content related to game concept, game design and technical design including art, sound and video specifications. He is responsible for executing level design, game design and user interface layout. He also tests the design components to identify the game constraints and deliver a high-quality product. He researches the design standards of the competitors to provide inputs to the creative and technical teams. The work involves delivering creative outcomes in an individual capacity as well as coordinating with multiple teams to meet common objectives. He spends most of his working days in the studio and attends meetings with other teams regularly. He is involved in many aspects of the design process and is able to multitask well. He is meticulous and well organized. He is a team player and has the ability to communicate well with others on the team.

Skills and Competencies

Technical Skills & Competencies

Game Concept Design
Proficiency Level
"Research ideas for game concept designs and assist in developing a detailed game concept blueprint. "
2
Gameplay Design
Proficiency Level
"Research ideas for gameplay design and design simple game mechanics to support gameplay design. "
2
Level Design
Proficiency Level
"Design level-specific game environment and gameplay elements to support the game narrative and enable audience interaction. "
2
Narrative Design
Proficiency Level
Research ideas to support the design of impactful narrative elements.
2
Research
Proficiency Level
"Conduct detailed research and interpret preliminary findings."
2

Generic Skills & Competencies

Problem Solving
Proficiency Level
Identify easily perceivable problems and follow given guidelines and procedures to solve the problems.
Basic
Teamwork
Proficiency Level
Contribute to a positive and cooperative working environment by fulfilling own responsibilities and providing support to co-workers to achieve team goals.
Basic
Communication
Proficiency Level
"Negotiate with others to address issues and achieve mutual consensus."
Advanced
Creative Thinking
Proficiency Level
Connect ideas or information from related fields or applications to address an immediate issue.
Basic
Interpersonal Skills
Proficiency Level
Recognize own internal feelings and emotional states to manage interpersonal relationships in social situations.
Basic

Critical Work Functions and Key Tasks

Initiate game design

Participate in concept and design discussions at meetings to understand the overall vision and scope of the game
• Present research ideas, designs or review to the team lead to support ideation of game concept 
• Provide inputs to support detailing of the game concept 
• Assist in the development of the concept document or initial design document to support decision-making process on whether or not to 
go ahead with game development

Execute game design

• Create designs for specific game mechanics, aspects of virtual economy and other game features 
• Create designs for specific elements of the user interface to contribute to the overall game interface design 
• Create designs for specific elements of game levels to contribute to the overall game level designs 
• Support the development of a full game design document which describes in detail every element of the game and how it works 
• Assist in drafting design documents, functional specifications, game progression and user interface navigation flowcharts 
• Collate feedback on designs to ensure it is effectively communicated to relevant teams

Facilitate game development

• Support technical development teams in interpreting game designs 
• Support the team to produce prototypes to prove that the idea will work 
• Train the testers to play the game to collect feedback on the game concept, gameplay and user experience 
• Make adjustments to the original specifications to reflect technical constraints and new programming or artistic developmentsfrom the 
team 
• Collate feedback to analyse ongoing critical reviews of the game in production

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