Junior Designer
The Junior Designer is tasked with assisting the game design to fulfil an operational role focused on execution. He/She is involved in the design of gameplay, game levels, user experience and interface, based on the game concept and the creative vision of the game. He assists in drafting the concept documents, design documents and user interface navigation flow charts. He summarizes all content related to game concept, game design and technical design including art, sound and video specifications. He is responsible for executing level design, game design and user interface layout. He also tests the design components to identify the game constraints and deliver a high-quality product. He researches the design standards of the competitors to provide inputs to the creative and technical teams. The work involves delivering creative outcomes in an individual capacity as well as coordinating with multiple teams to meet common objectives. He spends most of his working days in the studio and attends meetings with other teams regularly. He is involved in many aspects of the design process and is able to multitask well. He is meticulous and well organized. He is a team player and has the ability to communicate well with others on the team.
Skills and Competencies
Technical Skills & Competencies
Generic Skills & Competencies
Critical Work Functions and Key Tasks
Participate in concept and design discussions at meetings to understand the overall vision and scope of the game
• Present research ideas, designs or review to the team lead to support ideation of game concept
• Provide inputs to support detailing of the game concept
• Assist in the development of the concept document or initial design document to support decision-making process on whether or not to
go ahead with game development
• Create designs for specific game mechanics, aspects of virtual economy and other game features
• Create designs for specific elements of the user interface to contribute to the overall game interface design
• Create designs for specific elements of game levels to contribute to the overall game level designs
• Support the development of a full game design document which describes in detail every element of the game and how it works
• Assist in drafting design documents, functional specifications, game progression and user interface navigation flowcharts
• Collate feedback on designs to ensure it is effectively communicated to relevant teams
• Support technical development teams in interpreting game designs
• Support the team to produce prototypes to prove that the idea will work
• Train the testers to play the game to collect feedback on the game concept, gameplay and user experience
• Make adjustments to the original specifications to reflect technical constraints and new programming or artistic developmentsfrom the
team
• Collate feedback to analyse ongoing critical reviews of the game in production