Senior Level Designer
The Senior Level Designer works closely with various production teams to develop specific game functions, from the mission systems to fluctuating gameplay variables like experience points and player inventories to allow multi-player interaction. He/She is responsible for incorporating fighting systems, artificial intelligence, scoring rules, matchmaking, lobbies and community features, as well as different game modes, working to provide users with an enjoyable gaming experience. He balances and fine-tunes features and gameplay based on feedback from the production and leadership teams. The work involves leading a team to deliver creative outcomes in a high-pressure project environment as well as aligning expectations and outcomes with multiple teams. He spends most of his time in creative ideation and providing guidance to his team has to attend meetings with other teams regularly. He is a creative thinker and an effective problem-solver with an eye for detail. He is an able multitasker and proficient in collaborating with multiple teams concurrently. He is also expected to be strong at communicating and negotiating to be able to deliver his responsibilities effectively.
Skills and Competencies
Technical Skills & Competencies
Generic Skills & Competencies
Critical Work Functions and Key Tasks
• Lead discussions on specific aspects of the game concept design
• Detail specific aspects of the game concept to be presented to the creative leadership
• Document specific aspects of the game concept for the concept document to be presented to the leadership for approval
• Develop designs for level maps, layouts and missions
• Guide junior designers in executing assigned aspects of level designs
• Adjust pacing of games, levels and missions to deliver intended player experience by using gameplay systems
• Provide level-specific inputs and designs for the game design document
• Refine designs based on feedback from game testers, the quality assurance team and other relevant stakeholders
• Guide technical development teams in interpreting level design
• Develop prototypes to aid game development by collaborating with development teams
• Participate in ongoing critical reviews of games in production
• Track game feedback to understand and plan for upcoming level design changes in order to support both development and update cycles
• Develop use cases to resolve design roadblocks for development
• Support projects to meet schedules, budget, manpower and technical quality targets
• Assist the design, art and technical teams continuously to define requirements and iteratively build solutions
• Assist users, technical staff and management to determine and resolve issues associated with project implementation
• Support regular project reviews to recommend schedule changes, cost or resource adjustments