Senior Level Designer

The Senior Level Designer works closely with various production teams to develop specific game functions, from the mission systems to fluctuating gameplay variables like experience points and player inventories to allow multi-player interaction. He/She is responsible for incorporating fighting systems, artificial intelligence, scoring rules, matchmaking, lobbies and community features, as well as different game modes, working to provide users with an enjoyable gaming experience. He balances and fine-tunes features and gameplay based on feedback from the production and leadership teams. The work involves leading a team to deliver creative outcomes in a high-pressure project environment as well as aligning expectations and outcomes with multiple teams. He spends most of his time in creative ideation and providing guidance to his team has to attend meetings with other teams regularly. He is a creative thinker and an effective problem-solver with an eye for detail. He is an able multitasker and proficient in collaborating with multiple teams concurrently. He is also expected to be strong at communicating and negotiating to be able to deliver his responsibilities effectively.

Skills and Competencies

Technical Skills & Competencies

Game Concept Design
Proficiency Level
"Develop detailed concepts for key game elements and create the game concept documents."
3
Gameplay Design
Proficiency Level
"Design core game mechanics, gameplay sequences and other elements of gameplay to aid game development."
3
Level Design
Proficiency Level
"Design maps, environments and gameplay sequences for specific missions, levels, quests or challenges within the game."
3
Narrative Design
Proficiency Level
Construct specific narrative elements towards the development of the overall content narratives.
3
Project Management
Proficiency Level
"Oversee small projects or programmes, managing timelines, resources, risks and stakeholders"
3

Generic Skills & Competencies

Creative Thinking
Proficiency Level
Create original applications or ideas to reveal new possibilities and reshape goals through high level of innovativeness.
Advanced
Problem Solving
Proficiency Level
Anticipate potential problems beyond the current scope and apply higher order problem solving tools and techniques to turn problems into opportunities.
Advanced
Teamwork
Proficiency Level
Facilitate work team activities, provide assistance and support needed by team members and promote ownership and commitment among team members to work goals to improve team performance.
Intermediate
Communication
Proficiency Level
"Negotiate with others to address issues and achieve mutual consensus."
Advanced
Decision Making
Proficiency Level
Make decision in a complex setting to achieve intended goals using a structured process and multiple sources of available information.
Intermediate

Critical Work Functions and Key Tasks

Initiate game design

• Lead discussions on specific aspects of the game concept design 
• Detail specific aspects of the game concept to be presented to the creative leadership 
• Document specific aspects of the game concept for the concept document to be presented to the leadership for approval

Execute game design

• Develop designs for level maps, layouts and missions 
• Guide junior designers in executing assigned aspects of level designs 
• Adjust pacing of games, levels and missions to deliver intended player experience by using gameplay systems 
• Provide level-specific inputs and designs for the game design document 
• Refine designs based on feedback from game testers, the quality assurance team and other relevant stakeholders 

Facilitate game development

• Guide technical development teams in interpreting level design 
• Develop prototypes to aid game development by collaborating with development teams 
• Participate in ongoing critical reviews of games in production 
• Track game feedback to understand and plan for upcoming level design changes in order to support both development and update cycles 
• Develop use cases to resolve design roadblocks for development 

Manage projects

• Support projects to meet schedules, budget, manpower and technical quality targets 
• Assist the design, art and technical teams continuously to define requirements and iteratively build solutions
• Assist users, technical staff and management to determine and resolve issues associated with project implementation
• Support regular project reviews to recommend schedule changes, cost or resource adjustments 

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